Aurélien Pocheville

French (Native)
English (TOEIC: 935)
Japanese (JLPT: N2)
Remote, France (GMT+1/+2)
+33 7 56 86 90 09
work@slurdge.org
slurdge.work

github.com/slurdge bitbucket.org/slurdge linkedin.com/pocheville slurdge.org docker/slurdge


About

In the field of technology, entertainment and video games for 20 years, I build and managed various projects and teams, from video games to full video game consoles. Most notably, I created, managed and successfully launched the NES Classic Edition,also known as the ‘NES Mini’ in a very short time frame. For that, I assembled a team of 10 people focusing on emulation technologies at Nintendo. Recently I was Chief Technical Officer for LightbulbCrew working on new projects following Othercide. Before that, we created the Nintendo DS emulator for WiiU with a full blown suite of tools to aid development. I have also been creating game engines and games for Nintendo DS, Wii, Xbox360 and PS3. In parallel, I am currently consulting various companies in the fields of technology, IA and video games. I am always looking for challenging proposals and exciting projects. My skill set includes managing highly performing engineering teams, technical management, project planning and technical expertise, with a breadth and depth of subjects.


Experience and projects

2023-2017

Consulting and freelance work

2021-2020

Chief Technical Officer at LightbulbCrew

2020

Entrepreneur/CTO at Entrepreneur First

2017-2011

Nintendo European R&D — Chief Innovation Officer (since 2013), France & Japan

2011-2007

Wizarbox — Platform and game engine developer

2007-2003

IBISC — PhD student

2003
3rd year internship at Laboratoire des Systèmes Complexes: OpenGL and haptics framework.
2002
2nd year internship at CityPassenger : HMI creation on PDA
2001
1st year internship at Photoways/Photobox : PHP, partnerships, intranet technologies.
1999
Summer job at Chevron Chemical SA : Visual Basic, network management, e-mail tools.

Skills

Innovation
Fostering innovation, business intelligence.
Management
Engineering team management, project planning, weekly&monthly reporting. Pushing teams forward.
Technical
Very strong technical expertise in many languages and technologies (C++, C#, C, Python). Avid learner of new technologies.
Scientific
High skills in mathematics and physics, as well as in virtual reality techniques.
Human
Fast to adapt and learn new project and technologies. Team player.

Education

2007-2003
PhD Student in high fidelity virtual reality and haptics.
Haptic studies the touching sensation and its applications in virtual reality.
2003-2000
ENSIIE (Enterprise and Computer Science Institute) – Diploma in 2003
2000-1997
Preparatory classes in Mathematics & Physics.

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